Welcome to Crab Souls—uh, Another Crab’s Treasure, developed and published by Aggro Crab. At Player Opinion, we floated through a vibrant undersea kingdom on the brink of ruin, took up the role of a debt-stricken hermit crab, and set off on a desperate treasure hunt to reclaim our repossessed shell. Taxes? Forget ‘em. With a busted red cup on our back and a valve swinging in our fork, we chose violence—and had a damn good time doing it.

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Another Crab's Treasure Game Review

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Gameplay Experience: 16/25

Another Crab’s Treasure is a witty, engaging, and visually creative title that is thoroughly engaging. While the overall gameplay balance lands somewhere in the middle—not great, but not terrible—the combat remains incredibly satisfying throughout. Controls felt a bit awkward at times, with some jankiness that made certain fights more frustrating than they needed to be—especially in the early game. Most decisions beyond your character’s core attributes lack long-term impact; nearly any shell can be viable, and passive skills are easily maxed out if you explore even a modest amount. We ended at level 69… nice. Still, the game rewards progress with a real sense of achievement, and each new level or boss feels like a proper milestone. Very much in line with other Souls-like games.

Presentation & Immersion: 19/25

You owe back taxes… an eerily familiar story. Another Crab’s Treasure is engaging and compelling, with a story that’s entertaining, fun, and light-hearted… mostly. The ocean setting is both beautiful and melancholic, with a world that feels surprisingly well thought out. The HUD fits the theme nicely, though if we had one gripe, it’s that key info could be better centralized—our eyes can only focus on one area at a time, after all. Visually, it’s not a triple-A title, but that doesn’t mean it lacks appeal. That said, there are some noticeable clipping issues. Audio-wise, it’s solid—above average, even. A few dubstep beats hit surprisingly hard the first time you hear them, though they do start to repeat. Hopefully Aggro Crab refines this in future titles.

Design & Technical: 19/25

The game is clearly well thought out—it plays like a solid, sea-soaked take on a Dark Souls-style experience. We’d absolutely be up for Another Crab’s Treasure 2. There’s plenty of content to explore and a lot to see, though more clearly defined missions would be a welcome addition. The enemy AI is mostly pattern-based and lands around average overall—nothing too surprising. Where the game really shines is in its settings: the accessibility options are top marks, genuinely impressive. On the technical side, there are some minor issues—occasional clipping, and in one case, a boss hit us so hard we literally fell through the floor. Still, nothing game-breaking.. other than the floor.

The Skinny About Another Crab's Treasure

Final Considerations: 22/25

Despite its flaws, Another Crab’s Treasure (Steam link) is an incredibly satisfying play from start to finish.. Zero microtransactions or in-game purchases—ACEs, Aggro Crab, truly. Replay value is impressively high, thanks largely to the New Game+ mode, which introduces new move sets and a handful of surprisingly fresh battles that keep things interesting beyond the first playthrough. Additionally, the option to unlock all achievements without having to commit to a full second run is a huge plus, making completion feel accessible rather than a grind. Well worth the cost—we sank around 30 hours into this game. Recommended. Good game, lots of fun. You get to be a crab with a soda can hammer. What more could you want?

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